![]() ![]() So you feel implementing a paywall to certain content is more beneficial to the player in contrast to the slow, time consuming grind that was the spawning of random coins? I mean, you swap the battle for the players patience to the battle for the players curiosity, which I understand from a business perspective, but I wonder if you see it as a consumer beneficial change.Īlso, do you plan on improving the visual production of the game? I know it's a matter of opinions and taste, they are always subjective of course, but do you feel the quality of visuals in your game, that people have to pay for, is on par or better what people offer for free? The free dating furry sim Amorous comes to mind, which, at least from my perspective, is better in production quality, but it also free and instead crowd funded. Thank you for taking your time to clearing this up, though I still have some questions regarding the game as a whole, as well as how it is monetized. ![]()
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